Ways to prevent your child from playing violent video games

By: Steve Langdon

Car crashes. Explosions. Gore. Violence.

These are all things that come to mind when thinking of popular video games. Computers and consoles are becoming more advanced too, making games look like the real world.  

One thing to keep in mind if your child does play video games are the effects of playing too long. Your child may spend less time socializing with friends and family and develop poor social skills. It could also result in poor grades says the American Academy of Childhood & Adolescent Psychiatry (AACAP). 

Do you ever think, “this game does not seem very child friendly” or “should my child be playing this game?”

If so, I may have the answers you are looking for.

Read the ESRB label

This is the first thing every parent should look at before deciding if a game is suitable for their child. The Entertainment Software Rating Board (ESRB) handles all games found in stores and most found online. There are currently six different ratings that can be put on games: Rating Pending (RP), Everyone (E), Everyone 10 plus (E10+), Teen (T), Mature (M), and Adults Only (AO).

Those ratings can be found at the bottom left corner of every game box. If you are unsure what the rating is, check https://www.esrb.org/. Type the title into the search bar and all the information will be available. Remember to view the label before purchasing.

View the gameplay beforehand

Besides reading the label, it is best to watch some gameplay before buying the game. A quick Google search will lead to dozens of videos and hours of content.

Sometimes the ESRB rating can be lower than it should. And every parent is different. Do you want your child playing this game?

Some parents may be accepting of their child playing rated “T” games when they are 13.  Others may wait until their child is 15 before playing those games. It should be you making that determination. Not the ESRB. They provide only a rough guideline. So, watch the game.

Do not give into temptation or “kid” pressure

Arguably the most important suggestion on my list is not to give into temptation. I am sure most parents have heard their kid provide a “compelling” reason why they should play a violent game.  “My friends play it all the time.” “If their parents let them play it, why can’t I?”  I remember using those “compelling” reasons myself. But there is a good way to control the problem.

I suggest not getting really mad at this kind of situation. It could cause more problems if a screaming match breaks out. I suggest calmly handling the problem. Dr. Lauber suggests reminding them that you are the parent and you are in charge of this house and the toys you bought. For older children, you might want to negotiate some sort of compromise if there are other games you will allow.

I hope these tips are helpful. I know I put up a fight when my parents didn’t allow me to play certain games. But I now see they were wiser than me. Your kids will feel that way too.

Someday. (smile)

Useful links:

https://www.aacap.org/AACAP/Families_and_Youth/Facts_for_Families/FFF-Guide/Children-and-Video-Games-Playing-with-Violence-091.aspx

Here is a direct link to the “policy” PDF of the American Psych0logical Association on violent video games:

APA Violent Video Games policy paper

Video Games are Taking on Mental Health

Desmond Brown pic
By Desmond Brown

The Electronic Software Association considers video games a stress reliever for all ages, though some are still skeptical. Many who are not immersed in the gaming world only hear about the violent, shoot-‘em-up type of games.  But recent years new games and new game character type have emerged. And studies are showing that these innovative games can be a new way to treat mental disorders. In fact, later in this article I’ll introduce the first game to be approved by the FDA to help with ADAD. Fur first, let’s talk about the new character types that are representing real life, including mental health issues, in a new way.

New Mental Health Characters

It’s true that previous games depicted characters with mental illness as either comedy or horror types (see Outlast or Borderlands). However, the gaming industry has moved past this way of thinking. Allow me to introduce you to Celeste. On the surface, Celeste is a platform-type game. In this game you have to overcome a series of challenging obstacles by jumping and climbing (think Super Mario Brothers). However, in this story there is a young woman named Madeline.

Madeline has an anxiety disorder. Throughout the game, you see her character experience panic attacks. When this happens, the music becomes sinister and the environment gets darker. She also starts to breath heavy and begin to shake. Although this is a 2D animated character, and very much a game, this is an experience many people have had in real life, including myself.

Having a character such as this has given me the sense that others might be able to feel or know what I have experienced. That representation is important for anyone, but I think it’s especially important for kids growing up. I grew up with and still have depression and mild anxiety. Certain things can trigger panic attacks for me, in addition to the depressive episodes I have where it feels like the weight of the ocean is on my body. Seeing a character in this game who is overcoming a mental barrier just as much as a physical one is very rewarding and comforting to me.

Seeing Someone Like Me

One outcome of this is I think it helped me understand that I needed to be the one to make the changes in my life if I wanted to feel better. I think these games can help children and teenagers figure out things about themselves. Maybe it’s easier to see what you are going through once you project your problems onto a character you are playing. But, fortunately, the game is also still fun to play!

Other games are also depicting real life mental health issues. Hellblade: Senua’s Sacrifice puts you in the shoes of a woman who has a psychosis. Sea of Solitude looks at depression in a metaphorical way as inside a woman’s mind. Arise: A Simple Story is about a man dealing with grief and depression. Auti-Sim places you in the shoes of someone with autism. Each of these games is a way for players, both with and without mental illness, to understand a bit more about others and themselves.

Video Games are Helping with Mental Issues

Recently, games have been built specifically to treat people with mental health problems. For example, EndeavorRX, is the first FDA approved video game that is targeted toward children eight to 12 with ADHD. Studies show that one in three patients who play the game for 25 minutes a day for a week can reduce their attention deficit problems for up to a month (compared to those who did not play). Note, the developers and the doctors who helped with testing both say the game is a supplement to therapy and other medications, not a replacement. But it is widely encouraging that we’ve come this far. You can sign-up for their newsletter to find out when the game will be available at https://www.akiliinteractive.com/get-endeavor

I wanted to write about this topic for parents who may have children with mental illnesses because it is hard to truly understand what someone is going through when they say they have depression or anxiety. Games like these can help everyone understand what your child is going through, or even help treat their symptoms.

Games for Change

If you want to learn more about games like these, I suggest visiting Games for Change. Games for Change is a non-profit that helps bring attention to games like these I’ve mentioned. It also helps produce them by working with developers.

Go to

Home Page

You can also take a look at The Insight Project, a collaboration between Hellblade developer Ninja Theory and Professor Paul Fletcher of the University of Cambridge. The Insight Project’s goal is to create gaming media that helps alleviate mental distress.

The Insight Project

I know many parents are worried about the negative effects of gaming on their kids. But it’s important to recognize that not all games are created equal. Do the research, set some boundaries, and I’m sure you’ll find that gaming can become a healthy part of your kid’s lives.

Other Links:

More on the game that helps with ADHD:

Where is your kid purchasing their video games?

Desmond Brown pic
By Desmond Brown

You may know that video game consoles are not the only machines that games can be played on. PCs and Mac computers can also play many of the same games available on PlayStation or Xbox. However, the most popular places to buy games for computers are not the typical places that you might know. Over the past decade, gamers like myself have purchased thousands, if not millions of games through the online game distribution service known as Steam. Steam is owned by video game publisher and developer Valve and is the primary source of game purchases for the PC or Mac.

When I was 12 years old, I would chat with friends on Steam’s voice chat system late into the night. I had my own account and my parents had no idea what Steam was. I asked for gift cards and bought games to play with my friends. This included mature games that I would have had to show ID for if I were buying it at GameStop. So, this is something you’re going to have to look out for.

Steam is not only home to AAA (big budget and marketed video games like Call of Duty or Madden) but also independent video games – indies for short. Indie games are usually made by smaller, lesser-known developers They like having full control over their games and don’t have any need for a big publisher if they sell directly on Steam.   Steam is popular because it has a wide variety of game types. Some of these are exclusively sold on Steam. But through just Steam these developers can reach thousands and thousands of players.

screen grab of a page from the Steam store
Screen grab of a page from the Steam store

Steam and “indie” games

However, if you purchase an indie game, there is a risk. These games can be crass, crude, or a variety of other things not appropriate for a pre-teen/teen. However, indie games can also be some of the most creative and imaginative games on the market. I think you’ll have to do some research on each game before you decide if you want your kid to purchase. Though not all of these games show up on the ESRB rating system (see our blog about that system here), Steam does have it’s own rating system.  It requires extensive vetting of both the game itself and the intentions of the developer.  This means each developer has to explain the type of content that the game will contain.  Steam/Valve then places a specific age rating on the game when it releases. Steam restricts access to these games by asking the user to verify their age.  Truthfully, it’s not too hard to lie at this step. (Though I’ve read that Steam will track if the user is under 18 and will block any further attempts at accessing games of that nature. I don’t know how it does this.)

Screen grab of Steam age verifier
Screen grab of Steam age verifier

Family-friendly Steam(?)

As I mentioned, Steam has chat functions, friend lists and other social functions that can connect users worldwide. However, these options do not have explicit parental controls. Even on games with age restrictions, these functions might still work.

Thankfully, Steam does have a parental control you can put on your account called “Family View”. There are step-by-step guides for parents to follow when accessing this feature. From Family View, parents can set parameters for the content their child can access. This includes specific items like gore or violence, games with chat functionality, profile pages, access to the game catalog, and much more. You can even use the Family Game Library to restrict access to specific games for your kid to play on that account. Each of these features is PIN protected.

Screen grab of Steam "Family View"
Screen grab of Steam “Family View”

The Epic game store

Steam is not the only place PC and Mac games are distributed. Last year, Fortnite developer Epic Games created the Epic Games Store, a platform similar to Steam but without a lot of the social media and chatting features that Steam possesses.

The reason I even bring up the Epic Games Store is that if your tween plays Fortnite on a computer, they already have the store installed as well. Epic included the store with the launcher for the game.

Screen grab of the Epic game store
Screen grab of the Epic game store

 The Epic Games Store has no parental controls whatsoever. There is no way to keep your kid from accessing a mature game. However, there is a significant difference in the availability of games on the platform. There are less than a hundred games up for purchase on the Epic Games Store and many of those are still not available to play yet. However, Epic has offers for free games twice a month, giving access to potentially inappropriate games at no cost to your pre-teen/teen.

Also, every game on the platform has an ESRB classification. This means Epic doesn’t have a rating system…yet. In order to protect your kid from playing a game you feel inappropriate, it is best to view more information about the game yourself like you would if they were buying it in a store.

So, my recommendation is to get the “Family View” account set up before you let your kid get on Steam, do not give them gift cards or a credit card to make their own purchases (you should purchase each game individually), and monitor their use of the social media functions of Steam. If they are purchasing through Epic there are not as many indie or mature games (yet), but you will still want to monitor every purchase.

If you do all of this, you should be good. And, hopefully, you’ll join in on the games. Video game playing can be a great way to bond with your kid. But more on that another day.

Here are some useful links:

Steam information:
https://store.steampowered.com/

“Family View” on Steam: https://support.steampowered.com/kb_article.php?ref=5149-EOPC-9918

Epic game store: : https://epicgames.helpshift.com/a/epic-games-store-and-launcher/

Read out review of the ESRB system: https://www.decodingtodaysyouth.com/do-you-understand-the-esrb-video-game-rating-system/

Do you know the ESRB? And how it relates to your tween’s video games?

By Desmond Brown

Have you seen these images on your kid’s video game box? It is the symbol for the ESRB (Entertainment Software Rating Board) rating system. Like movies and television, video games have a rating system. It signals to everyone which games are “age-appropriate” for various ages.  

In the United State, games are given ESRB ratings before they are sold. The ratings are based on the content. Below I explain the various rating categories.

But before I do, allow to me explain that this system is pretty much voluntary. With one exception, the rating “AO” that means essentially “pornography”, stores don’t have to check the ID of a teenager or restrict sales of games because of the ESRB rating.  The courts in the United States have ruled restricting video game sales is the equivalent of restricting free speech. So, in theory, your tween can “buy” a violent, mature-only video game. Fortunately, all national retailers voluntarily restrict sales to minors for “M” games. This is probably because they would suffer a severe public backlash if they didn’t. However, any tween that really wants a game, and can play it without their parent’s knowledge, can just “aquire” it from someone older.

So, here’s the rating system:

E – For Everyone

These games are for everyone and are typically family or party-type games. Think Wii Bowling or Super Mario Cart. Common descriptions include Comic Mischief, Mild Fantasy Violence and Mild Cartoon Violence. “Cartoon Violence”, by the way, means the artwork looks very flat and cartoony. “Fantasy” means the artwork is more realistic.

E 10+ – For Everyone Ten and Up

This means the game is more suited for children aged 10 or up. These games typically have: Crude Humor, Mild Violence, Suggestive Themes, and Mild Language.

T- For Teen

“Teen” means “13 or higher.” These games feature Crude Humor, Mild to Moderate Violence, Mild to Moderate use of Language, Suggestive Themes, Sexual Themes, and Mild Realistic or Animated Blood.  Please note, these games are allowed to feature the use of tobacco or alcohol. As I said above, tweens are still able to purchase these games without the presence of an adult.  Most stores won’t check for an ID if the customer looks like they are in their teens.

M – For Mature

“Mature” games are typically the most controversial games because of their violent and suggestive content. Games like Grand Theft Auto or Call of Duty are associated with the “M” rating. They feature Blood and Gore, Intense Violence, Strong Language, Sexual Themes, and Partial or Full-Frontal Nudity. Parents or someone above 17 are typically required to be present when a “M” rated game is purchased. However, websites usually require just a button is pressed that “certifies” the purchaser is over 17.

A – For Adult (or AO – Adult Only)

“Adult” rated games are the most severely rated games by the ESRB. These games are only available for people 18 or older and often have pornographic content. Very few games today are given an “A” rating and very few stores like GameStop or WalMart even sell these games.

While the ESRB rating system is important for parents to know (the ESRB provides its own “parent discussion guide” here), parents should also consider going online to look at how other parents view a particular game. Try “Google-ing” the game name and “parents” or “parent reviews”.

You should also know that another important element of games that many manufacturers will display is the Interactive Elements of the game. These can include In-Game Purchases, Users Interact, Shares Location or Unrestricted Internet. Unfortunately, these labels might not be detailed enough. Does “In-Game Purchases” mean buying skins for a character, buying loot, adding powers, or turning off annoying features?  Does “Users Interact” mean only text chatting, or is voice added? Or video? Parents will have to do additional research whenever they see these markings.

You will also want to know if a game is an online multiplayer game. In many cases, game manufacturers do not filter the online connections by age group, so your tween could be playing a game with a complete (adult) stranger, if you are not careful. Dr. Lauber told us a story of walking by his tween playing an online game and hearing, through the kid’s headset, several adults swearing. He immediately changed the “game playing while online” rules at his house.

I don’t want to imply that all game playing is harmful. I don’t think it is. I’m an avid video game player myself.  But, I’m not a tween, and many of today’s most popular games were not around when I was young.  Parents, you must be careful. Not “every game” is for “everyone”.

Links:

For more information on ESRB’s policies and how they rate games, you can visit their website at http://www.esrb.org/

To see what the ESRB has to say directly to parents, try

https://www.esrb.org/about/familyguide.aspx

To see the Federal Trade Commission’s discussion on what parents can do to limit the access of children to video games, try

https://www.consumer.ftc.gov/articles/0270-kids-parents-and-video-games

The Family Online Safety Institute also offers this advice: https://www.fosi.org/good-digital-parenting/tips-help-manage-your-kids-games-and-apps/