The Entertainment Software Association (ESA) recently released a study on the nature of gaming in America. I’ll say upfront, the ESA is an association made up of the biggest gaming companies and therefore has an interest in portraying the gaming industry in a positive light. With that said, it is probably not surprising that they found that Americans of all ages and all races play video games.
What I found surprising in their report was that most gamers are not just the stereotypical teenage or college boy lying on a couch. It turns out many Gen X’ers (ages 35-45) and Baby Boomers (ages 55-64) play. Many of these having been playing for years or even decades.
What I also found interesting was the information about parents and their child gamers. ESA says that 87% of American parents are aware of the ESRB ratings. I recently wrote a blog post explaining the Entertainment Rating System Board. The Board’s rankings are supposed to help parents decide if a game is too mature for their kid. ESA says that most parents believe the ratings are accurate and that they regularly use these ratings.
The ESA also found that 50% of the surveyed parents limited the time their child could play video or computer games. This was a greater percentage of parents than those who limited their kid’s time browsing the Internet, streaming TV shows, using social media, or watching TV. I found this a bit surprising. However, I think the ESA might be trying to make parents feel safer about gaming. In another area of the report I did see that 9 of the top 20 best-selling games in 2018 were rated “mature.” Maybe the ESA knows parents are worried about the content of video games. And maybe parents do have a reason to be concerned. “Mature” rated games are very, very popular, even though they are only 9% of all of the games released or available in 2018.
An encouraging statistic I thought was that 57% of parents report playing games with their kids at least once a week. Also, 74% believe video games can be educational. These are healthy numbers in my opinion, and I agree that playing games with your kids is great. I wrote a blog on that a few weeks back. Games can be educational and it is awesome when parents play with their kids.
Another statistic that stood out for me was that 75% of American households have at least one gamer in them. That tells me that gaming is very widespread and we should be paying attention to how parents are coping with child gamers. It doesn’t look like that stat is going to go down anytime soon.
Gaming is now mainstream and the report confirms that gamers come from all age groups. The ESA found that while 21% of gamers are under the age of 18 and 40% of gamers are between the ages of 18-35. This second cohort is the largest group and also the audience that buys the most hardware and software. Gamers between the ages of 36-49 make up 18% and the 50+ age group makes up 21%. Note, the age brackets are not equal – the second group spans a 17-year age range while the third only an 11-yr age range. Not sure why the ESA broke the data down that way, but it does say that less than a quarter of all gamers are high schoolers or younger.
While the ESA did break down the type of game each of the older three age brackets purchased or played, for some reason they did not do it for the under 18 category. This seems like a suspicious omission to me. In another part of the report they say that 26.9% of all games sold are “action” games, and another 20.9% are “shooter”. It stands to reason many of these players must be from the under 18 age bracket. And I’ve already mentioned that 9 of the top 20 games are rated “mature” by the ESRB. I’ll have to leave it to you parents about whether you are concerned by these stats.
What I am glad about is that there is some data about the diversity of American gaming. It’s a huge phenomenon and one that I participate in heavily. I hope that we can all navigate the growing popularity of gaming, including parents and their children. Gaming is going to be around for a long time, and though the ESA is clearly an industry support group, it’s statistics have to be considered when deciding how to react to the new gaming culture.
For more information about the study, visit this link: https://www.theesa.com/wp-content/uploads/2019/05/2019-Essential-Facts-About-the-Computer-and-Video-Game-Industry.pdf
For a more in-depth breakdown, this site has an extensive amount of statistics on different aspects in gaming but you’ll need to set up an account to view the charts: https://www.statista.com/topics/3070/us-gamers/